![sims 4 morph maker sims 4 morph maker](https://64.media.tumblr.com/4c3deadc0678da2e46bd3d4922bbaadf/tumblr_pwltvfkrP81ypbuh1o3_1280.png)
And if you have a slider hack and you make the sim 200% fat, the vertex will move 8 inches. If the BGEO file says that vertex #36 has to move 4 inches to the left to get to 100% fat (ok, it's a bit more complicated than that, but I'm a lawyer, not a mathematician - I do analogies!), then if you slide the fat slider to 50% fat, the vertex will move 2 inches to the left if you want 25% fat, the vertex will move 1 inch. Inside the BGEO file is basically a table: there is one row for each vertex, and next to that, the direction and distance that the vertex should move in order to get to 100% fat (or fit, or pregnant, or whatever). The actual morphs are stored in BGEO files, and they're just numbers.Įvery vertex in the base mesh has an ID number by which the game can label it. In fact, the only mesh that the game actually uses is the base mesh. But what about all the points in between? What about 50% fat? What about 30%? What about 74.6%? We don't have a mesh for every possible shape and size of sim! The morph meshes represent the mesh as it will look at "full morph" - so when, for example, the fat slider is pulled all the way over to 100% fat. This can add up to a lot of meshes to work with! However, the meshes themselves are not the morphs - they are guides. You're reading this tutorial, so I'll assume you know what morphs are in a basic sense: when you use the body sliders in CAS, the morphs are what cause the shape of the mesh to change.Īs we'll discover soon, all EA meshes have one base mesh and several morph meshes, per mesh part, per LOD.
SIMS 4 MORPH MAKER HOW TO
I find it impossible to learn how to do something without understanding why and how it works, so I'll try to briefly explain the basics of what morphs are and how they work.
SIMS 4 MORPH MAKER INSTALL
Install it by placing the DLL files in Program Files/Milkshape 3D.
![sims 4 morph maker sims 4 morph maker](https://cdn.realsport101.com/images/ncavvykf/realsport-production/e3e259f1b4755a5bb57d708105f34313e46d9119-1200x628.jpg)
This is a very handy plugin which will automatically adjust morphs for you in Milkshape. If you don't already know what CTU is, this is not the tutorial for you. It's a very powerful tool which can be used to do almost anything with Sims 3 CC files: which is why there will be very specific instructions on its use included in this tutorial. ) We will use S3PE to extract the basegame morphs for us to base our morphs on. It is also possible to make CAS content using Blender, however there is no MorphMangle for Blender, so it's not used here. This tutorial is intended for those who already have basic meshing abilities, but struggle with morphs.
![sims 4 morph maker sims 4 morph maker](https://44.media.tumblr.com/da3c70404f6683299f94430937f24d82/tumblr_p8sruj0kRo1tjrolto2_r2_500.gif)
There is one caveat: this method can only be used if you restrict yourself to moving vertices around on the mesh - not adding or deleting them. The process is simple, and anyone with the skills to make basic CAS meshes should be able to do this quite easily. This is a brief tutorial on making morphs for clothing using Wes' MorphMangle plugin and CmarNYC's MorphMaker.